December 08, 2011!

As I move CubCrossing.com from SquareSpace to Tumblr, I’ll be archiving my old posts here. Don’t get excited. This place is still dead. Visit CubCrossing.com or Twitter for new stuff.

Here’s a video of the IndieCade session I participated in — the Iron Game Designer Challenge. 3 teams were asked to rapidly design a physical game given both a theme (Amish people) and a material (bananas). My team took home the winning prize :)

Designing Biba has been a huge challenge, and I was beginning to question my commitment to physical play. But this session cast off any feelings of doubt I was carrying. Physical play is capable of making people smile and laugh in a way that no purely digital game can. I can’t ignore that.

Given this renewed understanding of the world, I’ve put my big side project on hold. This could be seen as another excuse to avoid venturing out on my own, but it’s not. I know that because I’ve made more progress on my new side project than any other one I’ve attempted. Its release is inevitable :)

Just give me another week or two and I’ll have something pretty to show you :)

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