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	<title>Bryant Drew Jones &#124; Spry Bry</title>
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	<link>http://www.sprybry.com</link>
	<description>Bryant Drew Jones&#039;s psychonautic tumblelog on game design, trivialities, and love :)</description>
	<lastBuildDate>Wed, 10 Mar 2010 10:12:38 +0000</lastBuildDate>
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		<title>Time To Sleep</title>
		<link>http://www.sprybry.com/2010/03/10/time-to-sleep/</link>
		<comments>http://www.sprybry.com/2010/03/10/time-to-sleep/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 10:12:38 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Quick Thoughts]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1922</guid>
		<description><![CDATA[It&#8217;s 2:11am and I&#8217;m in San Francisco.
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 2:11am and I&#8217;m in San Francisco.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>-_- zzz</title>
		<link>http://www.sprybry.com/2010/03/09/_-zzz/</link>
		<comments>http://www.sprybry.com/2010/03/09/_-zzz/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:22:11 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Quick Thoughts]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1920</guid>
		<description><![CDATA[And the roadtrip to GDC begins at this ungodly hour.
]]></description>
			<content:encoded><![CDATA[<p>And the roadtrip to GDC begins at this ungodly hour.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Meditate On This</title>
		<link>http://www.sprybry.com/2010/03/08/lets-meditate-on-this/</link>
		<comments>http://www.sprybry.com/2010/03/08/lets-meditate-on-this/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:49:43 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1918</guid>
		<description><![CDATA[Play builds imagination. Games test imagination.
&#8212; Will Wright
]]></description>
			<content:encoded><![CDATA[<p>Play builds imagination. Games test imagination.</p>
<p class="source">&mdash; Will Wright</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/03/08/lets-meditate-on-this/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mentally Preparing For A 15 Hour Nonstop Roadtrip O_O</title>
		<link>http://www.sprybry.com/2010/03/07/mentally-preparing-for-a-15-hour-nonstop-roadtrip-o_o/</link>
		<comments>http://www.sprybry.com/2010/03/07/mentally-preparing-for-a-15-hour-nonstop-roadtrip-o_o/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 20:48:34 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Quick Thoughts]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1916</guid>
		<description><![CDATA[Currently packing for GDC O_O If you&#8217;re going be sure to stop by my school&#8217;s booth in the Expo Hall and play some WOMP!
]]></description>
			<content:encoded><![CDATA[<p>Currently packing for GDC O_O If you&#8217;re going be sure to stop by my school&#8217;s booth in the Expo Hall and play some WOMP!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Weekend Plans Confirmed</title>
		<link>http://www.sprybry.com/2010/03/06/weekend-plans-confirmed/</link>
		<comments>http://www.sprybry.com/2010/03/06/weekend-plans-confirmed/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 20:04:48 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Photos]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1914</guid>
		<description><![CDATA[
Survival horror has never been this good :)  Sorry Dead Space. Dismemberment was perfected 11 years before your time.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sprybry.com/tumble/wp-content/uploads/2010/03/nightmareCreatures.jpg"><img src="http://www.sprybry.com/tumble/wp-content/uploads/2010/03/nightmareCreatures-300x225.jpg" alt="Nightmare Creatures" width="300" height="225" /></a></p>
<p class="caption">Survival horror has never been this good :)  Sorry Dead Space. Dismemberment was perfected 11 years before your time.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Finding Fun</title>
		<link>http://www.sprybry.com/2010/03/05/finding-fun/</link>
		<comments>http://www.sprybry.com/2010/03/05/finding-fun/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 22:58:09 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1911</guid>
		<description><![CDATA[Thank you to everyone who came out to the portfolio show last night. It was lovely meeting you all :)
I&#8217;ve been thinking more about the concept of video games as social activities, or &#8220;social digital toys&#8221; as a WOMP! playtester described it (if you&#8217;re new to the conversation, check out a couple related posts here [...]]]></description>
			<content:encoded><![CDATA[<p>Thank you to everyone who came out to the portfolio show last night. It was lovely meeting you all :)</p>
<p>I&#8217;ve been thinking more about the concept of video games as social activities, or &#8220;social digital toys&#8221; as a <a href="http://www.sprybry.com/games/womp/">WOMP!</a> playtester described it (if you&#8217;re new to the conversation, check out a couple related posts <a href="http://www.sprybry.com/2010/01/25/weird-headspace/">here</a> and <a href="http://www.sprybry.com/2010/02/24/we-need-to-be-more-interesting/">here</a>). One way we might be able to make video games more social is if we greatly reduce the game&#8217;s <strong>awareness </strong>of and <strong>involvement </strong>in the player&#8217;s actions. That&#8217;s a weird thing to say (and I&#8217;m probably saying it less clearly than I could), but let&#8217;s look at an example outside of video games to see what this could mean.</p>
<p>The stock market features only two core interactions: buying and selling shares. There&#8217;s a magic black box that adjusts the prices of shares depending on how many are being bought and sold, but it&#8217;s an antisocial magic black box. It doesn&#8217;t like or need to talk to people. It simply enjoys crunching numbers in isolation. So we have a very simple system that affords a very simple set of inputs and produces a very simple set of outputs. But the social activity surrounding the stock market is huge. People make careers out of talking about the stock market. Engaging with the stock market is infinitely more complex and rewarding than the system itself would suggest because it&#8217;s a social activity. Furthermore, the system places no constraints on how &#8220;players&#8221; can interact with each other. It has no <strong>awareness</strong> of or <strong>involvement</strong> in the social activity that occurs other than when a person buys or sells shares.</p>
<p><a href="http://www.sprybry.com/games/holoh/">HoloH&#8217;s</a> rules were born out of this idea. There&#8217;s only one interaction that the game is aware of (when the non-playing team approves of the playing team&#8217;s performance by pushing the &#8220;A&#8221; button on the controller). But despite the highly limited interaction players had with the game itself, players had fun because they interacted with each other.</p>
<p>Perhaps the real idea here is to remove unnecessary structure and constraints from games, and to design opportunities for freeform play. Avoid hardcoding all of your rules into the game; make your rules flexible and allow players to take ownership over them (like the &#8220;Free Parking&#8221; space in Monopoly). Create &#8220;social digital toys.&#8221; Find fun in other people.</p>
<p>Let&#8217;s talk about this at GDC next week :)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>If You&#8217;re In Vancouver&#8230;.</title>
		<link>http://www.sprybry.com/2010/03/04/if-youre-in-vancouver/</link>
		<comments>http://www.sprybry.com/2010/03/04/if-youre-in-vancouver/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 18:54:37 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1909</guid>
		<description><![CDATA[Tonight my school is putting on its second annual student portfolio showcase. You should come. You can drink free wine and WOMP! with good looking strangers.
]]></description>
			<content:encoded><![CDATA[<p>Tonight my school is putting on its <a href="http://mdm.gnwc.ca/news/internal/2010/02/08/mdm-student-portfolio-showcase-march-4">second annual student portfolio showcase</a>. You should come. You can drink free wine and <a href="http://www.sprybry.com/games/womp/">WOMP!</a> with good looking strangers.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/03/04/if-youre-in-vancouver/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Two For One!</title>
		<link>http://www.sprybry.com/2010/03/03/two-for-one/</link>
		<comments>http://www.sprybry.com/2010/03/03/two-for-one/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 17:51:36 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1905</guid>
		<description><![CDATA[A delicious example of Japanese viral marketing (cleanse your palette with this afterwards).
]]></description>
			<content:encoded><![CDATA[<p><a title="I want to live in this world &lt;3" href="http://pinktentacle.com/2010/03/cursed-kleenex-commercial/">A delicious example of Japanese viral marketing</a> (cleanse your palette with <a title="This song is going on my iPod" href="http://www.youtube.com/watch?v=oavMtUWDBTM">this</a> afterwards).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/03/03/two-for-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Take My Picture, Hollywood. I Want To Be A Star!</title>
		<link>http://www.sprybry.com/2010/03/02/take-my-picture-hollywood-i-want-to-be-a-star/</link>
		<comments>http://www.sprybry.com/2010/03/02/take-my-picture-hollywood-i-want-to-be-a-star/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 16:04:52 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1901</guid>
		<description><![CDATA[What I&#8217;ll be singing as I roadtrip it down to GDC next week with the WOMP! team:
What do you say we leave for California?
If we drive all night we can make it by the morning,
And no one has to know if we decide to go.
What do you say we leave for California?
Don&#8217;t make fun of [...]]]></description>
			<content:encoded><![CDATA[<p>What I&#8217;ll be singing as I roadtrip it down to GDC next week with the <a href="http://www.sprybry.com/games/womp/">WOMP!</a> team:</p>
<blockquote><p><em>What do you say we leave for California?<br />
If we drive all night we can make it by the morning,<br />
And no one has to know if we decide to go.<br />
What do you say we leave for California?</em></p></blockquote>
<p>Don&#8217;t make fun of me for loving Metro Station.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/03/02/take-my-picture-hollywood-i-want-to-be-a-star/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>External Rewards Are So Unfulfilling</title>
		<link>http://www.sprybry.com/2010/03/01/external-rewards-are-so-unfulfilling/</link>
		<comments>http://www.sprybry.com/2010/03/01/external-rewards-are-so-unfulfilling/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 19:30:07 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1898</guid>
		<description><![CDATA[Metagames and Containers
]]></description>
			<content:encoded><![CDATA[<p><a title="via GameSetWatch" href="http://www.sleepoversf.com/metagames-and-containers/">Metagames and Containers</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/03/01/external-rewards-are-so-unfulfilling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SO STRESSFUL.</title>
		<link>http://www.sprybry.com/2010/02/28/so-stressful/</link>
		<comments>http://www.sprybry.com/2010/02/28/so-stressful/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 22:55:42 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Quick Thoughts]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1896</guid>
		<description><![CDATA[GOLD!
]]></description>
			<content:encoded><![CDATA[<p>GOLD!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/02/28/so-stressful/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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		<title>I Believe, Too</title>
		<link>http://www.sprybry.com/2010/02/27/i-believe-too/</link>
		<comments>http://www.sprybry.com/2010/02/27/i-believe-too/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:56:16 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1894</guid>
		<description><![CDATA[I really believe co-op represents the new centre of gravity for mass-market gaming.
&#8212; Ubisoft&#8217;s narrative designer Patrick Redding
]]></description>
			<content:encoded><![CDATA[<p>I really believe co-op represents the new centre of gravity for mass-market gaming.</p>
<p class="source">&mdash; Ubisoft&#8217;s narrative designer Patrick Redding</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/02/27/i-believe-too/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It IS A Brilliant Game, Though</title>
		<link>http://www.sprybry.com/2010/02/26/it-is-a-brilliant-game-though/</link>
		<comments>http://www.sprybry.com/2010/02/26/it-is-a-brilliant-game-though/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 01:19:12 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1892</guid>
		<description><![CDATA[A hot shower&#8230;that&#8217;ll create the magic of sleep!
&#8212; A shining example of Heavy Rain&#8217;s quality writing
]]></description>
			<content:encoded><![CDATA[<p>A hot shower&#8230;that&#8217;ll create the magic of sleep!</p>
<p class="source">&mdash; A shining example of <em>Heavy Rain</em>&#8217;s quality writing</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/02/26/it-is-a-brilliant-game-though/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On External Rewards And Jesse Schell</title>
		<link>http://www.sprybry.com/2010/02/25/on-external-rewards-and-jesse-schell/</link>
		<comments>http://www.sprybry.com/2010/02/25/on-external-rewards-and-jesse-schell/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 16:41:11 +0000</pubDate>
		<dc:creator>Bryant Drew Jones</dc:creator>
				<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.sprybry.com/?p=1889</guid>
		<description><![CDATA[&#8220;Viruses of the mind&#8221;
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sirlin.net/blog/2010/2/22/external-rewards-and-jesse-schells-amazing-lecture.html">&#8220;Viruses of the mind&#8221;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sprybry.com/2010/02/25/on-external-rewards-and-jesse-schell/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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