Touchi
An ingredient gentle to the human body
Touchi is a party game playable with as few as 2 participants or as many as 200. Touchi is a simple
take on the classic game of Twister. Playing Touchi is an opportunity to engage in unconventional
socialization and unexplored physicality. Human to human touch rests at the core of the game, and
the level of intimacy players experience during a game organically increases as the game continues.
Players press and hold randomly selected body parts together until further touch is physically impossible.
It's the perfect excuse to get closer to that special someone.
Touchi was created in one week in a team of two for my graduate course in game design.
Rules
Setting Up The Game
- Download, print, and cut out the Movement Cards.
- Find a soft, flat surface to play on and 2 or more people to play with.
- Take off your shoes and set them aside.
- Shuffle the Movement Cards.
- Designate an extra person as the referee. The referee is not considered a player; during the game, the referee will flip the cards, call out the moves, and monitor the game play.
How To Play
- Each turn the referee draws two movement cards. Each movement card displays a body part. The referee announces both body parts, indicated by the two movement cards, to the players. The first card represents the body part to be moved. The second card represents the body part to be touched. A single movement consists of touching one's own body part to another player's body part, then holding that position. For example, the referee may call out, "Right Thigh touches Chest."
- Drawn cards are placed in a discard pile. If the referee reaches the end of the deck, the discard pile can be reshuffled and reused.
- All players, at the same time, must then try to follow the referee's directions.
- For example, if the referee called out, "Right Thigh touches Chest," each player must take her/his right thigh and press it against another player's chest.
- All currently touching body parts must remain touching.
- Play continues until the players can't make a move without disconnecting two touching body parts. Their score is equal to the number of turns they were able to complete before the end of a game.
Credits
- Bryant Drew Jones, Game Designer
- Su Yon Sohn, Game Designer
- Processing Monster by David Bollinger
