UBC Fisheries Game
Game Designer
2009
The UBC Fisheries game is an educational game about marine ecosystem fragility. The game
is driven by an accurate scientific model of the Georgia Strait ecosystem, and players must balance
the need for commercial fishing with the treat of overfishing.
Click here for more information.
Deguiyu
Director, Game Designer, Co-Writer, Software Engineer
2008 — 2009
Deguiyu is the first alternate reality game (ARG) for Xbox Live's Community Games platform. The core
gameplay mechanic involves sharing information across virtual worlds and spaces that have become
commonplace in our everyday lives. A major theme that ties both the gameplay and narrative together
is that of digital information and our questionable relationship with it.
Click here for more information.
Deadbook
Interaction Designer, Usability Analyst and Engineer
2008
Deadbook is an interactive story conveyed using social networking conventions. Participants register for
an account on Deadbook.org, the social network for the dead, and engage in a developing story involving
three characters who have recently passed away.
Click here for more information.
Gaia
Interaction Designer, Software Engineer
2008
Imagine walking through a lush and vibrant garden state and hearing blissful sounds from
blossoming plants playing a symphony orchestra. Gaia is an interactive and sustainable organic virtual
garden of plants, organisms and acoustics to be experienced and shared by visitors and inhabitants.
Click here for more information.
SpaceSound
Director, Game Designer, Software Engineer
2007 — 2008
SpaceSound is a game that expresses the causal relationships between gravitation, sound, and movement. Players float
through outer space using the gravitational fields of space objects to influence their path. Create your own
interstellar symphony and discover your flow state as you explore the infinite universe.
Click here for more information.
Technology Garden
Interaction Designer, Software Engineer, Evaluator
2007 — 2008
The technology garden is a community-maintained garden located in an office that is equipped
with various sensors and displays. The technology garden exists to encourage interactions between humans
and plants and to promote discussions on sustainability.
Click here for more information.
People
Requirements Engineer, Software Engineer, Usability Analyst
2007 — 2008
People is a cross-generational social networking platform developed for the Aerospace Corporation
under the terms of the year-long informatics senior project. People is a project in knowledge management
and is intended to promote the dissemination of knowledge through the formation of new interdepartmental
connections.
Click here for more information.
Patent Game
Game Designer, Software Engineer
2007
The patent game is a playful simulation of the American patent system. Players make and patent inventions to
load up their bank accounts while taking advantage of other players' portfolios. Several versions of the game
were created to test the effectiveness of existing patent laws. Ironically, the patent game system is currently
patent pending.
Click here for more information.
Dreams
Camera Engineer, Writer
2006 — 2007
Dreams is an interactive project that uses that uses the metaphor of human sleep and dreaming to
visualize the processes behind adaptive user interfaces. Dreams was featured at CHI 2007 - Interactivity.
Click here for more information.
Fog
AI Behaviour Designer and Engineer, Evaluator
2006
Fog is a reimagining of the EcoRaft project and features both a new graphics system and a
new set of animal species from the Channel Islands. In Fog, players must work at a fast pace
to maintain equilibrium among species. Rather than restoring devastated islands to a healthy state,
players explore the various interdependencies that exist in the Channel Islands ecosystem.
Click here for more information.
EcoRaft Lesson Plans
Curriculum Developer
2006
Two sets of lesson plans were developed to augment the EcoRaft experience in the classroom.
These lesson plans, designed around the California educational standards related to ecology, encourage
students to think critically about environmental issues and to engage in related discussions with their
peers. Similar to EcoRaft, students are given the opportunity to explore a field of knowledge and form
their own conclusions in collaboration with their classmates.
Click here for more information.
EcoRaft
Game Designer, Software Engineer, Evaluator
2004 — 2005
The EcoRaft project is an educational restoration ecology game targeted towards 8 to 12 year old
children. Each player assumes the role of a restoration ecologist working in the Costa Rican rain
forest. Using the resources from the national park, the ecologists must restore a series of devastated
ecosystems to a healthy, thriving state.
Click here for more information.
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